To me, the article underscores once more the notion that compelling, useful content is already out there. Unlike many non-impressive virtual reality offerings in the 90's, CPU and GPU power is good enough to create a very compelling experience...if you have a good-enough display system.
Using these compelling 3D worlds on a desktop monitor - usually in 2D - is like watching a new High-Def DVD release on a small black&white television. Try it on a high-resolution HMD with wide FOV and good peripheral vision, and you'll never want to go back.
I'm really intrigued by HMD technology and would like to pursue an education in the field but I don't have any idea where I would start. Hopefully I'll be able to experience a completely immersive high definition sterescopic 3D HMD within my lifetime.
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