Monday, February 15, 2016

Vision Summit 2016: Using OSVR to Support (practically) Any Device in AR/VR

I delivered this presentation last week at the Vision 2016 Summit

Full video:


Slides only:



The key point in the presentation is that no one wants to write AR/VR applications that work only on one device. To put a positive frame on it, the ability of applications to work across a wide range of displays, inputs and output devices is valuable to practically to everyone:

  • Content providers want their applications to be used on the widest range of possible devices.
  • Makers of VR displays, input or output devices don't want to settle for a few pieces of content that are written specifically for then; they want access to a wide range of content
  • Consumers want 2016 applications to work on 2017 hardware without having to buy upgrades or wonder if their new hardware will ever be supported
OSVR achieves just that - it allows runtime choice of what input, output and display devices to use and the presentation illustrates this. OSVR supports numerous devices today, with new devices being added every week.

1 comment:

Jessica D. Nelson said...

Yes, understanding the basics of Virtual Reality (VR) and analyzing it on the platform of predictive tracking is important. Not only does it offer an insight of the developed product, but it also enables you to pick the most suitable one for yourself from the various competitive VR products available in the marketplace today. The information was very useful. Thank you for posting it.