Yuval Boger (VRGuy) has been doing VR since 2006. He shares his experience and views on HMDs and VR technologies.
Also, check out the VRguy podcasts where I host industry experts for deeper conversations about VR and AR.
Tuesday, May 27, 2014
Creating VR games and software designed for cross-headset compatibility
With multiple consumer VR headsets now on the horizon, will it be difficult for developers to support multiple VR headsets from a single application, rather than creating custom distributables for each individual headset?
1 comment:
"Place one display in front of both eyes."
http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field-brandtextbin=Animations%20For%20HeadTracking&node=2350149011
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