Tuesday, May 27, 2014

Creating VR games and software designed for cross-headset compatibility

With multiple consumer VR headsets now on the horizon, will it be difficult for developers to support multiple VR headsets from a single application, rather than creating custom distributables for each individual headset?

Interested? Read my guest blog entry on RoadToVR to find out.

1 comment:

Anonymous said...

"Place one display in front of both eyes."

http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field-brandtextbin=Animations%20For%20HeadTracking&node=2350149011