It was not a difficult decision. Given the increasing resolution, diverse supplier base and lower cost of flat panel displays (as opposed to OLED micro displays), it made sense to start applying our innovation and our expertise in goggles to this new display technology.
To date, we have exclusively used OLEDs from eMagin. There are many good folks at eMagin, and they have nice products, but given their well-documented delivery challenges and new designs made possible by flat-panel displays, they won't be our exclusive display supplier anymore.
Where and when is it best to use OLED micro displays?
- Where physical space is limited, such as when building a simulated rifle scope
- When the contrast and response time of OLEDs are a must (that is, until OLED flat panels become widely available for goggle use)
- Where harsh environmental conditions - especially temperature - are required, such as in our ruggedized HMD for training
- Where high pixel density is required
- Where being able to purchase replacement parts for many years is important
- When low power consumption is critical
Where and when is it best to use flat panel displays?
- Where wide field of view is particularly important
- When it is important to have supplier diversity
- When cost is a major factor
Not married to one display technology or another, it is now possible to choose the best one for each new product.
2 comments:
What are the pros/cons, if even possible, of using microdisplay-based projection HMD's with high FOV for gaming? Specifically, I am curious about the upcoming ultra-high brightness OLED displays.
Thanks
Perhaps this will answer the question: http://vrguy.blogspot.com/2014/04/why-have-two-types-of-hmds-those-with.html
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