Goggles are becoming a platform for several reasons:
- They are a physical platform. Once you securely position goggles on the head, you now have a physical base to attach additional sensors and peripherals: cameras, trackers, depth sensors and more.
- Portable computing is becoming evermore powerful, thereby creating an incentive to process and analyze sensory data on the goggles as opposed to transmitting large amount of information to some computing base. Furthermore, a key part of the value of goggles is their portability, so the ability to process 'locally' - on the goggle - contributes to the realization of this value.
- As goggles become increasingly immersive, the value of sensors increase as a way to tie the experience into physical objects in the immediate surroundings, as well as connect the actions and context of the user to what is happening 'inside' the display.
- Orientation and position sensors - whether for the head, limbs or objects such as a gaming sword
- Cameras that might provide visible, IR or depth map information
- Positional sensors such as GPS or indoor location sensors
- Eye tracking sensors to understand gaze direction and potentially provide user interface
- Biometric sensors such as heart rate, perspiration, blood pressure. An eye tracker can also provide pupil size which is another biometric input.
- and more